



A clean, seamless PBR sand material featuring natural eolian ripple patterns ideal for dunes, beaches, and arid biomes in games and archviz. The surface captures fine, wind‑shaped ridges with soft micro‑grain breakup, providing convincing parallax and specular rolloff from closeups to large‑scale terrain tiles. Delivered at 4096×4096, the set includes BaseColor, Normal (OpenGL), Roughness, Height/Displacement, and Ambient Occlusion maps calibrated for metallic/roughness pipelines across Unreal, Unity (HDRP/URP), Blender, and major DCCs. Height data supports parallax or light tessellation to lift ripple crests subtly without stepping, while tuned roughness produces realistic dry sand highlights under directional sunlight or skylight. The neutral beige tone grades easily warmer for sunset dunes or cooler for beaches; blend with rock or wet‑sand materials using height‑based mixing for shoreline and oasis transitions. Preview renders include a shaded material sphere and top‑down tile to validate scale, tiling, and shading consistency before deployment in production scenes and open‑world levels.