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Seamless small square mosaic tile material in a desaturated vintage blue with warm sandy grout and subtle edge wear for aged realism.
Full PBR pack: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 set for real time included.
Tileable grid engineered to cover large surfaces without repeating seams.
Key featuresMid century and coastal vibe suited to bathrooms, poolsides, cafes, retro kitchens, and boutique hospitality interiors.
Calibrated roughness for satin ceramic reflections; height map delivers convincing grout relief via parallax or displacement.
Gentle per tile shading variation breaks uniformity and enhances authenticity in closeups.
Use casesArchviz walls and shower surrounds, spa and pool accents, vintage retail sets, and stylized game environments.
Ready for Unreal Engine, Unity HDRP or URP, Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D pipelines.
Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.
Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; PNG; seamless tileable.
Suggested scale: individual mosaic about 5×5 centimeters; adjust UV tiling to match scene units.
CompatibilityWorks with Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity materials using standard map connections.
Normal map convertible to DirectX if needed; height supports parallax occlusion or subdiv displacement.
How to useConnect BaseColor to diffuse, Normal to normal input, Roughness to roughness, AO to AO slot or multiply into BaseColor, Height to displacement or parallax; start roughness around 0.5 and refine per lighting.
Enable mipmaps or anisotropic filtering and set UV tiling for accurate mosaic size and clean repeats.
LicenseRoyalty free for commercial renders and interactive projects; redistribution or resale of raw textures is not permitted.
REVIEWS & COMMENTS
accuracy, and usability.
