




This seamless PBR ground material captures a weathered rocky plateau threaded with natural grass strips and soil, ideal for open‑world biomes, ruins, and hillside paths. Large slab stones, fractured edges, and scattered pebbles provide strong mid‑ to macro‑scale breakup, while the green bands add organic variation for believable traversal lines and vista shots. Delivered at 4096×4096, the set includes BaseColor, Normal (OpenGL), Roughness, Height/Displacement, and Ambient Occlusion maps calibrated for metallic/roughness pipelines in Unreal, Unity (HDRP/URP), Blender, and major DCCs. Height data supports parallax or tessellated displacement, lifting slab lips and stone chips cleanly without stepping when used at real‑world scale. Use it as a hero ground, or blend with dirt/grass using height‑based mixing to accentuate trails where stones break through vegetation for natural storytelling. Preview renders include a shaded sphere and top‑down tile for quick look‑dev and scale verification across scenes, ensuring consistent, non‑repetitive results on large terrains and closeups alike. Optimized roughness and AO emphasize dry rock versus soft turf, producing realistic specular response under sun or overcast lighting conditions.