

This asset provides a seamless red/rust travertine texture with strong horizontal banding, warm orange‑earth tones, and subtle pore detail for striking interiors and environment art. The PBR‑ready set is calibrated for consistent results across major DCCs and real‑time engines for floors, wall panels, countertops, and hero props.
What’s included:
Resolutions: 8K (7680×7680), 4K (4096×4096), 2K (2048×2048), tileable on both axes for large surfaces without visible seams.
Maps: Base Color (sRGB), Roughness, Normal (OpenGL), Height/Displacement 16‑bit, Ambient Occlusion; Metalness not required for stone.
Formats: PNG/TIFF textures and JPG previews; organized ZIP with clear, production‑ready naming.
Scale: 1 tile ≈ 1 m × 1 m; rotate UVs 90° to switch to vertical band flow.
Compatibility: Blender, 3ds Max, Maya, Cinema 4D, Unreal Engine, Unity, Substance tools, and any PBR renderer.
Use cases:
Archviz feature walls, lobbies, stair runs, and statement floors with warm, dramatic stone.
Game environments and hero props that need a distinctive, banded travertine surface.
Product renders and branding backdrops where a bold, earthy stone elevates contrast.
Technical details:
Seamless tiling verified; normal and height tuned to preserve band edges and pores without over‑embossing.
Suggested roughness ranges: polished 0.22–0.400.22–0.40, honed 0.40–0.550.40–0.55, matte 0.55–0.700.55–0.70.
Non‑albedo maps saved in linear/non‑color space; clean, artifact‑free textures ready for production.