



This premium PBR material captures a timeworn wall where old plaster and limewash have cracked and flaked to reveal the underlying clay bricks, perfect for cinematic environments, urban decay scenes, and realistic archviz storytelling. The texture is fully seamless at 4K with high-frequency micro detail and mid-scale breakup, delivering convincing edge chipping, mortar recess, and plaster islands that hold up in close shots and glancing light. Carefully authored roughness and height provide authentic matte plaster sheen versus slightly sharper brick highlights, enabling parallax/displacement for deep crevices in modern renderers and game engines.
What’s included
Maps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; seamless 4096×4096 PNGs for clean tiling on large walls.
Scale: authored to approximately 1×1 m tile; brick dimensions read naturally at standard architectural scales; easy to rescale via UVs for hero shots.
Compatibility: Blender/Cycles & Eevee, 3ds Max/V-Ray & Corona, Maya/Arnold, Cinema 4D/Octane/Redshift, Unreal Engine, Unity HDRP/URP with Parallax/Displacement options.
Use cases: abandoned interiors, exterior façades, historical sets, moody product backdrops, games, film, VR/AR scenes where authentic wear and structural layering sell the narrative.
Author notes
Height map authored for 3–6 cm of perceived relief; start with mid-level displacement and adjust gain to taste per renderer.
BaseColor is free of baked lighting; AO is separate for engines that support it; roughness tuned for chalky plaster with slightly glossier fired brick faces.
Provided previews show sphere and plane renders to demonstrate tiling quality and detail retention under directional lighting.