



This production‑ready PBR material depicts a pale, sun‑bleached plaster wall with gentle tonal warmth, scattered soot/soil smudges, and small chipped patches, ideal for Mediterranean façades, rustic interiors, and cinematic decay with a restrained, realistic touch. The 4K seamless set balances low‑frequency color drift with mid‑frequency wear so large walls feel natural while close‑ups preserve scratchy trowel marks, micro cracks, and soft surface undulation without noisy repetition. Calibrated normal and height maps provide tactile relief for chips and toolwork, while tuned roughness yields a natural matte lime/plaster response across Blender, V‑Ray/Corona, Unreal, and Unity.
What’s included
Maps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; seamless 4096×4096 PNGs for clean tiling and neutral grading.
Scale: authored to ~1×1 m tile; chip size, smudge extent, and crack length read correctly on façades; rotate/offset UVs to vary wear breakup on large walls.
Uses: Mediterranean/colonial exteriors, rustic cafés, film backlots, historical sets, and VR/AR scenes needing believable sun‑washed plaster.
Author notes
Height calibrated for subtle 0.5–2 mm relief; use parallax or low‑gain displacement to accentuate chips and tool marks without over‑embossing.
BaseColor lighting‑neutral with separate AO; add decals for stronger leaks, posters, or graffiti to break repetition on vast surfaces.
Previews include sphere and plane renders showing tiling cleanliness, tonal breakup, and micro‑detail retention under directional light.