



This dramatic PBR material depicts a weathered pink painted wall where thick plaster has fractured and peeled away to expose rough stone/brick rows beneath, ideal for cinematic storytelling, abandoned settings, and stylized façades that need bold, readable layer contrast. The 4K seamless set features chunky plaster lips, hairline cracks, and gritty substrate detail that hold up in close‑ups; height and normal maps create convincing depth for the exposed rows and sharp edges under grazing light. Roughness is tuned for a matte painted top coat versus slightly drier, chalkier substrate, giving varied specular behavior useful in Unreal/Unity games and archviz renders alike.
What’s included
Maps: BaseColor (Albedo), Normal (OpenGL), Roughness, Ambient Occlusion, Height/Displacement; seamless 4096×4096 PNGs for clean, repeat‑safe tiling.
Scale: authored to ~1×1 m per tile; exposed “rows” read as carved/brick courses at architectural scale; adjust UVs for hero shots and façade repeats.
Ideal uses: abandoned exteriors, gritty urban sets, game levels, film backlots, product backdrops needing strong texture narrative and layered damage.
Author notes
Height map supports pronounced displacement for deep reveals; start mid‑gain to avoid over‑extruding plaster lips in close shots.
BaseColor is lighting‑neutral; AO provided separately for engines that support it; consider decals for extra chips to break repetition on large walls.
Previews include sphere and plane renders demonstrating the tiling pattern, edge fidelity, and material layering under directional light.