



A highly detailed muddy ground material featuring wheel ruts, dragged soil, and clumped wet earth ideal for trails, construction sites, farm tracks, and post‑rain scenes in games and visualization. Delivered as a seamless, tileable PBR set at 8K, it includes calibrated albedo/color, sharp normal, roughness, ambient occlusion, and displacement/height maps to preserve trench edges, micro splatter, and soft smear transitions in close‑ups. Displacement adds convincing depth to ruts without stepping, while the normal enhances fine grain and pitting for real‑time and offline pipelines using metallic/roughness workflows. Clean U/V tiling supports large terrains in Blender, Unreal Engine, Unity, 3ds Max, Maya, and Cinema 4D, with physically plausible values tuned to look consistent under HDRI or strong directional sunlight. Perfect as a base for procedural puddles, foliage scattering, and vehicle tracks where authentic wet soil behavior is required.