


A tileable ground material featuring a compact sandy base covered with loose beige micro‑gravel, scattered pebbles, and faint rake‑like scuffs for believable paths and worksite floors. High‑frequency aggregate detail and soft mounding help large terrains read naturally without obvious repeats, while the neutral tone grades easily to cooler or warmer looks. Delivered as calibrated 4K PBR maps—BaseColor, Normal (OpenGL), Roughness, Height/Displacement, and Ambient Occlusion—compatible with Blender, Unreal Engine, Unity HDRP/URP, Substance, V‑Ray, and Corona. Use the Height map for parallax or true displacement to push stone relief and small ruts, and modulate Roughness from dusty matte to lightly compacted satin under different lighting. Ideal for park trails, driveways, construction lots, and open‑world biomes needing gritty sandy‑gravel ground with performance.
Included4096×4096 PNG: BaseColor, Normal (OpenGL), Roughness, Height, AO.
Seamless tiling with balanced luminance and low directional bias for splat blending and decals.
Game‑ready, render‑ready, royalty‑free for commercial projects per marketplace terms.