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What’s includedMaps: BaseColor (sRGB), Normal, Roughness, Metalness, optional AO (linear).
Resolution: 4096×4096 (power‑of‑two), perfectly tileable for large walls and close‑up hero shots.
Format: One PNG per slot with clear suffixes for fast material setup and validation.
FeaturesClean albedo with no baked lights or shadows for physically accurate shading.
Metalness/Roughness workflow optimized for Blender, 3ds Max, Unreal, Unity.
Neutral palette pairs with stone, wood, fabric, and glass for living rooms, bedrooms, lobbies, boutiques.
Use casesFeature walls behind headboards or TVs, hospitality corridors, product staging backdrops.
Real‑time scenes needing performance‑friendly, high‑detail materials without visible seams.
Portfolio renders and client presentations that require upscale, contemporary finishes.
Technical notesRecommended scale: 100–150 cm per tile; adjust to scene units for consistent texel density.
Normal strength 0.8–1.2, roughness 0.35–0.55 for soft satin highlights; tweak to taste.
Keep color management consistent: sRGB for color, linear for data maps.
REVIEWS & COMMENTS
accuracy, and usability.
