1/5
This premium Calacatta‑style white marble texture pack is crafted for high‑end archviz and product renders, delivering elegant grey veining and a clean polished look suitable for floors, walls, countertops, and large‑format slabs. Each texture is tileable and optimized for physically‑based rendering workflows in Blender, 3ds Max, Maya, Unreal Engine
What’s included
5 unique marble variations matching real large‑format slab looks (subtle to pronounced veining), ideal for mixing across scenes.
Resolutions: 4096×4096 (4K) and 8192×8192 (8K) where applicable for close‑up realism and large area tiling.
Maps: Base Color (Albedo), Roughness/Gloss, Normal (OpenGL), Height/Displacement, Ambient Occlusion; seamless/tileable.
Formats: PNG/TIFF textures; preview JPGs; ready for PBR metal/rough pipeline; normal map intensity balanced for glossy stone.
Use cases: luxury kitchens, living rooms, hotel lobbies, bathroom walls/floors, commercial interiors, tabletop/product backdrops.
Key features
Clean white ground with natural grey veining for realistic Calacatta effect without repetitive tiling artifacts.
Polished gloss response tuned via Roughness map for wet‑look reflections; Height map supports subtle grout/notch detailing if needed.
Neutral white balance for easy color grading; non‑destructive edits recommended via Roughness and Hue/Sat adjustments.
Tested for path‑traced and real‑time engines; includes scale notes for quick setup.
Technical details
Tileable: Yes (perfectly seamless in both axes).
Suggested scale: 1200×600 mm slab look; adjust UV scale 1.0 = approx 1.2 m × 0.6 m.
Color space: Albedo in sRGB; Linear maps (Roughness/Normal/Height/AO).
Normal format: OpenGL; invert Green for DirectX if required.
License: Royalty‑free for commercial renders and games; no redistribution/resale of the textures themselves.
Usage tips
For ultra‑gloss floors, set Roughness 0.05–0.12 and add subtle Fresnel reflections; combine with soft area lights for premium highlights.
Use Height/Displacement at low intensity (1–3 mm) or parallax occlusion for realism without stepping on large tiles.
Mix two variants via a mask to break repetition on expansive lobby floors.
Included previews
Five preview renders showing different vein densities and polished finishes for kitchens and dining spaces.
REVIEWS & COMMENTS
accuracy, and usability.
