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This texture offers an ultra‑bright Calacatta‑style white marble with delicate grey veining, ideal for clean modern interiors and product visuals requiring high luminance and subtle vein detail. It is fully seamless and PBR‑ready for Blender, 3ds Max, Maya, Cinema 4D, Unreal Engine, and Unity, delivering artifact‑free tiling on expansive walls and glossy floors.
What’s included
1 premium marble variant based on 106.2.jpg with soft, low‑contrast veining for minimalistic luxury spaces.
Resolutions: 4096×4096 (4K) and optional 8192×8192 (8K) for close‑ups and large‑format slabs.
Maps: Base Color (Albedo), Roughness/Gloss, Normal (OpenGL), Height/Displacement, Ambient Occlusion; seamless/tileable.
Formats: PNG/TIFF textures with preview JPGs; tuned for metal/rough PBR pipeline.
Key features
High‑key white base that keeps scenes bright while the veins remain natural at distance and in close‑ups.
Polished finish controlled by Roughness for mirror‑like floors or satin wall panels; Height adds subtle relief.
Neutral, cool color balance for easy grading; validated in both offline and real‑time engines.
Technical details
Tileable: Yes, seamless in X/Y.
Suggested real‑world scale: approx 1200×600 mm tile; UV 1.0 ≈ 1.2 m × 0.6 m.
Color space: sRGB Albedo; Linear Roughness/Normal/Height/AO.
Normal format: OpenGL; invert green channel for DirectX as needed.
License: Royalty‑free for renders/games; redistribution of raw textures is prohibited.
Usage tips
To maintain a crisp white look, light with neutral 5500–6500K sources and keep Roughness between 0.06–0.14 for premium reflections.
Use subtle displacement (0.5–1.5 mm) or parallax occlusion for depth without spoiling a polished slab finish.
For huge walls, interleave this with a second bright marble variant and randomize rotation to break repetition.
REVIEWS & COMMENTS
accuracy, and usability.
