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Seamless arabesque or lantern shaped terracotta tile material with warm clay hues and soft tonal banding, plus matching grout for handcrafted charm.
PBR maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion at 4096×4096 PNG; 2048×2048 downsized set for real time included.
Carefully tiled pattern designed to repeat invisibly across large floors and walls.
Key featuresMediterranean and Moroccan inspired look perfect for kitchens, courtyards, cafes, pool decks, and cozy hospitality spaces.
Calibrated roughness for satin clay sheen; height map provides crisp grout channels and tile edge relief with parallax or displacement.
Organic color variation across tiles reduces repetition and enhances realism in closeups.
Use casesArchviz floors, patios, backsplashes, fire pit surrounds, boutique interiors, and stylized game environments.
Compatible with Unreal Engine, Unity HDRP or URP, Blender, 3ds Max, Maya, Cinema 4D, and Substance 3D pipelines.
Technical detailsResolution: 4096×4096 4K plus 2048×2048 2K.
Maps: BaseColor, Normal OpenGL, Roughness, Height or Displacement, Ambient Occlusion; PNG; seamless and tileable.
Suggested scale: widest tile span around 15 to 20 centimeters; adjust UV tiling to match project units.
CompatibilityPlug and play with Principled BSDF, V Ray or Corona Physical, Redshift, Arnold, Unreal, and Unity materials.
Normal map convertible to DirectX if required; height suitable for parallax occlusion or subdiv displacement.
How to useConnect BaseColor to diffuse, Normal to normal input, Roughness to roughness, AO to AO or multiply into BaseColor, Height to displacement or parallax; start roughness near 0.5 and tweak under scene lighting.
For large areas, randomize UV offsets or use decals to break pattern repetition.
LicenseRoyalty free for commercial renders and interactive projects; redistribution or resale of raw textures is not permitted.
REVIEWS & COMMENTS
accuracy, and usability.
