



A seamless, photorealistic cobbled clay‑brick ground material featuring irregular hand‑molded bricks, chipped edges, and earth‑filled joints that sell age and foot‑worn realism in games and archviz scenes. Warm terracotta to umber variation reads convincingly in closeups while tiling cleanly across large plazas, alleys, and courtyards without obvious repeats under HDRI or sun rigs. Calibrated PBR maps preserve sharp relief, tool marks, and broken corners for strong parallax and tactile roughness at grazing light angles.
Contents4096×4096 seamless set: BaseColor, Roughness, Normal (OpenGL), Height/Displacement, Ambient Occlusion; optional packed ORM for engine pipelines.
Real‑world scale aligned to small cobbles; height captures deep grout and uneven crowns for convincing tessellation or budget parallax.
Compatible with Blender, Unreal, Unity, 3ds Max, Maya, Substance, and Marmoset; neutral white balance for flexible grading or dirt overlays.
Usage tipsStart displacement at 0.8–2.5 cm depending on scene scale; keep roughness 0.55–0.85 for a dry, dusty clay read.
Break repetition on large paths with UV rotation, vertex mask tinting, and decals for puddles, moss, or wheel ruts to add storytelling.