The helmet of an iron man mark 42 is a high-quality photoreal model. The model has a fully textured, detailed design that allows for large-scale rendering, and was originally modeled in 3ds Max 2016 and textured in a substance painter, presented with V-Ray. Fidelity is optimal up to a 2k render.
Features:-High quality polygonal model, correctly scaled for an accurate representation of the original object.-Only quad mesh.
-PBR textures.-Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)
-Model is fully textured with all materials applied.-All textures and materials are included and mapped in every format.
-3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.-No part-name confusion when importing several models into a scene.
-No cleaning up necessaryjust drop your models into the scene and start rendering.-No special plugin needed to open scene.-Model does not include any backgrounds or scenes used in preview images.
Helmet Automatic opening and closing teaching videos
https://youtu.be/JB-ZJZBsHCU
https://v.youku.com/v_show/id_XNzk2OTY2Mzg4.html
If you need a mask Hinge System, you can use the files of crashworks3d
https://www.thingiverse.com/thing:4607836
2021/2/15 new version V6 finally
2020/7/20 new version V5
1: 1 model
Be sure to scale it to the right size.
It is recommended to use 3D Builder to scale and split the model.
https://www.microsoft.com/zh-tw/p/3d-builder/9wzdncrfj3t6?activetab=pivot:overviewtab
When printing this armour set orientation, splitting, and slicing is up to you.
Please, Do not share/resale the 3d model, for private use only.