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3d model is low poly and game-ready.
Model not subdivision.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 5,2 x 5,2 x 43,2 cm.
Polygons - 104 /Tris - 168 /Vertices - 111
The model consists only of quadrangles and triangles.
Formats:
- .blend (Mesh + material (Principled BSDF) + Textures PBR - Roughness/Metallic) - Blender (ver. 2.91.0).
- .tbscene (Mesh + Textures PBR) - Marmoset Toolbag 3 (Ver 3.08).
- .FBX (only mesh without materials) - exported from Blender.
- .obj (Triangulated, only mesh without materials) - exported from Blender.
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)) - exported from Marmoset Toolbag 3.
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) - exported from glTF Tools Visual Studio Code.
- .unitypackage (Triangulated, Mesh + Textures - .tga) - exported from Marmoset Toolbag 3 and FBX mesh from Blender.
- .FBX for Unity (only mesh without materials, up = Y Up). - exported from Blender.
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons).
Textures game-ready (1024x1024 .PNG ) - PBR Roughness/Metallic: BaseColor, Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model,5 PNG Files - 8bit).
Optional Textures game-ready (1024x1024 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal. (Textures Specular/Glossiness one set for the whole model,4 PNG Files - 8bit).
Rendered in Marmoset Toolbag 3.
Rendered in Blender Cycles - 1 image.
If you need a high poly mesh, write to me!
REVIEWS & COMMENTS
accuracy, and usability.
