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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Shess set set contains low poly and high-poly meshes (UV and textures included).
4K PBR pipeline for textures, Game Ready models.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
Pack contain fully setup Blender scene.
Meshes:
SM_Horse_LOW.fbx ( poly: 8052; vert: 8050 )
SM_Horse_HI.fbx (poly: 82452; vert:41224)
Horse.stl
SM_King_LOW.fbx ( poly: 11947; vert: 11936)
SM_King_HI.fbx ( poly: 85630; vert: 42805)
King.stl
SM_Officer_LOW.fbx ( poly: 9054; vert: 9050)
SM_Officer_HI.fbx ( poly: 92712; vert: 46352)
Offiser.stl
SM_Pawn_LOW.fbx ( poly: 9134; vert: 9130)
SM_Pawn_HI.fbx ( poly: 93532; vert: 46762)
Pawn.stl
SM_Quin_Low.fbx ( poly: 5693; vert: 5695)
SM_Quin_HI.fbx ( poly: 99102; vert: 49553)
Quin.stl
SM_Tour_LOW.fbx ( poly: 5693; vert: 5695)
SM_Tour_HI.fbx ( poly: 89910; vert: 44957)
Tour.stl
SM_Shess_Desk.fbx ( poly: 725; vert: 718)
SM_Shess_Desk_Close.fbx
SM_Shess_Desk_Open.fbx
Textures:
T_Horse_AO.tga
T_Horse_Black_D.tga
T_Horse_Black_R.tga
T_Horse_Black_S.tga
T_Horse_N.tga
T_Horse_White_D.tga
T_Horse_Black_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_King_D.tga
T_King_N.tga
T_King_R.tga
T_Horse_Black_S.tga
T_King_White_D.tga
T_King_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Officer_AO.tga
T_Officer_Black_D.tga
T_Officer_N.tga
T_Officer_R.tga
T_Officer_S.tga
T_Officer_White_D.tga
T_Officer_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Pawn_AO.tga
T_Pawn_Black_D.tga
T_Pawn_N.tga
T_Pawn_R.tga
T_Pawn_S.tga
T_Pawn_White_D.tga
T_Pawn_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Quin_AO.tga
T_Quin_Black_D.tga
T_Quin_N.tga
T_Quin_R.tga
T_Quin_S.tga
T_Quin_White_D.tga
T_Quin_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Tour_D.tga
T_Tour_N.tga
T_Tour_R.tga
T_Tour_S.tga
T_Tour_White_D.tga
T_Tour_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
Textures 1st ID:
T_Chess_Desk_AO.tga
T_Chess_Desk_D.tga
T_Chess_Desk_N.tga
T_Chess_Desk_R.tga
T_Chess_Desk_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
Textures 2nd ID:
T_Chess_Desk_Side_AO.tga
T_Chess_Desk_Side_D.tga
T_Chess_Desk_Side_N.tga
T_Chess_Desk_Side_R.tga
T_Chess_Desk_Side_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
File Formats:
OBJ (Multi Format)
FBX (Multi Format)
TGA (4K, Textures Formats)
MP4 (add rendered videos of turntables)
STL