DESCRIPTION

This FIFA World Cup U-20 Trophy 3D Model captures the prestige and spirit of international youth football, crafted with cinematic realism and collectible accuracy. A true symbol of rising stars and global competition, this award model is designed for professional visualization, sports branding, and immersive CGI scenes.

• 4K PBR Textures: BaseColor, Roughness, Metallic, Normal maps for lifelike surface detail.• HDRI Lighting Scene: Included inside Blender for photoreal rendering.• Optimized Topology: Quad-based mesh, animation-friendly, subdivision-ready.• Multi-Format Support: Available in .blend, .fbx, .obj, and .glb formats.• STL Support Coming Soon: Printable version will be added for collectible builds.• Versatile Compatibility: Works seamlessly with Blender, Maya, 3ds Max, Unreal Engine, Unity, and Cinema 4D.• Ideal Applications: Cinematic visuals, sports intros, AR/VR showcases, digital collectibles, advertising, and historical recreations.

Perfect for cinematic visuals, sports promos, virtual showcases, AR/VR, esports branding, collectible renders, and immersive 3D storytelling — honoring the next generation of football champions.

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FIFA World Cup U-20 Trophy Award 3D model

Royalty Free License (no AI)
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File formats
OBJ
OBJ | 2 files<br />File Size: 7.56 MB
FBX
Autodesk FBX<br />File Size: 2.46 MB
GLTF
glTF<br />File Size: 12.6 MB
PNG
PNG<br />File Size: 9.35 MB
BLEND
Blender<br />File Size: 31.4 MB
Verified by CGTrader
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passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
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- Cameras
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Geometry
No N-gons
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No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Allowed characters
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Provided by designer
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3D Features
Animated
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Rigged
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Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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55555 polygons
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/ 55555 vertices
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Unwrapped UVs
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