Sci-Fi Aircraft

Sci-Fi Aircraft Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Watch a more detailed wireframe in the Marmoset Viewer window
Hi-rez images here: https://www.artstation.com/artwork/PoYkNZ

Glad to present to you my latest project - a sci-fi aircraft/racing pod. I was inspired by Eelco's last sketch from his sketchbook (https://www.artstation.com/artwork/1Dqqo) and of course by the Star Wars Pod Racing Scenes. Hi-detailed exterior/interior, taking off/landing animations, UE4 shader/particle system setup, and more.

Includes:

  • Full Unreal Engine project. The project contains:
  • Aircraft Blueprint class with all configured blueprints inside.
  • 14 meshes for the aircraft (4 skeletal animated meshes - fuselage (53614 tris/40876 vertex); chassislegs(18816 tris/17512 vertex); fans(1772 tris/2126 vertex); hatch(800 tris/680 vertex);/10 static meshes - 4 ailerons (184 tris/328 vertex); glass (60 tris/84 vertex); interior (16236 tris/14045 vertex); interiorlights (208 tris/158 vertex); monitors (166 tris/140 vertex) and 2 steeringwheels (4288 tris/3124 vertex)) and two for the environment (unlitcarcass and worldplane). Aircraft asset total tris count - 96144.
  • 5 texture sets for the aircraft (Fuselage Basecolor-OcclusionRoughnessMetallic-Normal 4K, Glass Basecolor-OcclusionRoughnessMetallic-Normal 2K, Interior Basecolor-OcclusionRoughnessMetallic-Normal 4K, MechParts Basecolor-OcclusionRoughnessMetallic-Normal2K, VentsPipes Basecolor-OcclusionRoughnessMetallic-Normal2K) and separate texture set for the environment. Total sets count for the asset 2 4K and 3 2K sets.
  • 7 aircraft materials (fuselage; interior; mechparts; lights; monitors; ventspipes; glass); 3 particle system materials (exhaust; heat_distortion; sparks) and 4 other for the environment.
  • 6 animations (taking off, idle in the air, landing for the Fuselage; chassislegs animation, fans animation, hatch animation), includes animation blueprint for the fuselage. 4 skeletons - chassislegs, fans, fuselage, hatch.
  • One React Thruster Niagara Particle System wich contains of 4 emitters (thruster, sparks, smoke, heat distortion)
  • Sound FX - engine start, engine run and ambient sound.
  • All texture source files - substance painter project and 4 PSD source files with stickers. Also there is texture set without 'Restruct' logo.
  • All FBX source files - all .fbx of the meshes (read note below).
  • Native Blender 2.8.3 project files - SciFiAircraftRestruct_UE4.blend with Unreal-Blender Configuration/ SciFiAircraftRestruct_BlenderCGI.blend - with special hierarchy if you decide to use this model inside Blender.

*Note: * The project was created following Unreal Engine - Blender Pipeline. So keep in mind that whole scene in Blender was configured in cm units and vehicle is x-oriented.

If you are satisfied or you like the artwork please rate and like the product. It will help me to create more sci-fi art. Contact me for any questions to my e-mail address nicolas.anikeyev@gmail.com

Item rating
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Sci-Fi Aircraft
$299.00
 
Royalty Free License 
Sci-Fi Aircraft
$299.00
 
Royalty Free License 
Response 0% in 48.0h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
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3D Model formats

Format limitations
Native
  • UnrealEngine (.uasset)484 MBVersion: undefinedRenderer: Vulkan
Exchange
  • Autodesk FBX (.fbx)26.3 MB
  • Substance Painter (.spp, .sbsar, .spsm)841 MBVersion: undefinedRenderer: Iray
  • Blender (.blend)7.25 MB

3D Model details

  • Publish date2021-02-13
  • Model ID#2869924
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 96,144
  • Vertices 79,073
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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