Learn more
- Lights
- Cameras
Learn more
Learn more
Learn more
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
1/9
This is a model of a low poly, game ready, spaceship. The textures are 1K and 2K and are texture sets of 9 maps. The maps are Ambient Occlusion, Albedo, Curvature, Emissive, Height, Metallic, Roughness, Normals, and Opacity maps. The emissive map is for the turbine lights and the opacity for the windows of the spacecraft. The whole texture set is in one uv space, that means, one material for the model. That's for optimization reasons and draw call reduction.
What you get:1) A game ready, pbr, low poly spaceship model.2) Two textures sets at 1K and 2K resolutions.
The model is carefully made for games. No overlapping UVs, good quad based topology(triangulated in blender), faces that are not visible are deleted, normals checked, one uv set for optimization reasons.
The images and rendered in Blender, Cycles.