Store uv positions into a table with comments/grouping
scale to 0 and move selected uv's to the stored position
good for textures/games that get mesh color from a color table. saving a couple clicks
Our website uses cookies to collect statistical visitor data and track interaction with direct marketing communication / improve our website and improve your browsing experience. Please see our Cookie Notice for more information about cookies, data they collect, who may access them, and your rights. Learn more