PBRtoMaya2018 PBR Textures to Maya Render 3D model

PBRtoMaya2018_1.0: PBR Textures to Maya Arnold , Vray , Renderman , RedShift2.5 Tools

*PBRtoMaya2018.1 is easy input PBR textures to maya *

  • create for render engine materials network template , simplify the process (以使用者角度出發 簡化PBR材質流程 省時省事)


  • System Support : Windows , OSX
  • Maya Support : 2017 , 2018
  • Render Engine Support : Vray3.6 ,Vray Next , RenderMan22 , Arnold5
  • Simplified UI (盡可能地在非常精簡的界面下 能處理許多複雜功能)
  • Customized Substance Painter Texture Preset to All Render Engine (統一一種類貼圖給所有算圖,實現3D資產跨不同算圖都一致)
  • Import PBR Textures: Substance Painter , Megascans , Poliigon And Other PBR Texture To Create Maya Render Engine Materials (便利的輸入各種PBR貼圖資產)
  • User Friendly:Reference Megascans 3DAsset , 3DPlant FBX Data In Maya Automatic Setting SubD , Displacement And Assign Shading (補足官方沒有考量的地方,導入Megascans資產時用Reference取代Import,並將subD和Displacement設定好 順便也裝好材質讓使用者省事)
  • User Experience Design Shading Network Easy to work , Make up the official shortfall only Vray GPU not support color correction node (材質的Network設計上盡量讓使用者更便利,顏色貼圖套color correction節點 [Vray除外,因為Vray GPU 不支援 為求材質可以通用CPU & GPU 只好捨棄] 灰階貼圖套set range 或 multiply 方便微調材質)
  • Vray Leaves Material:Special for Vray Leaves Material to Megascans 3DPlant (針對Vray 2 Side Shader 結構個人優化的葉片材質)
  • Support Textures To Triplanar Mapping , Easy to build Big Scene ( Triplanar Mapping 對於做大型場景相當方便 , 自動建立方便使用) Release 1.1
  • Support RedShift Is Ready !
  • Megascans Displacement Scale Size Automatic For Metadata
  • Megascanes Data Reference Name For Metadata ID
    Item Rating10
    PBRtoMaya2018 PBR Textures to Maya Render
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    3D Modeling
    UV mapping
    3D Scanning
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    3D model formats
    • Python Script 1.1 (.py, .pyc)525 KB
    • PDF (.pdf)525 KB
    3D model details
    • Publish date2019-03-28
    • Model ID#1936880
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR
    • Geometry -
    • Polygons 0
    • Vertices -
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Unknown
    • Plugins used