








This tutorial systematically goes through all aspects of Arnold and provides practical skills to work with.Due to the rich amount of illustrations can be used as a handy reference book when working with Arnold.Included are 10 Scenes and 26 Materials.
You can see what is covered In the table of content:
I. 3DS Max tweaksII. Arnold Render SetupIII. Lights 1. Intensity 2. Shapes 3. Quality 4. Shadows 5. Contribution 6. Light Filter Modifiers 7. Point Light usage 8. IES usage 9. Mesh Light exampleIV. Camera 1. Camera parameters 2. Safe frameV. Shaders 1. The default shader 2. IOR values 3. Standard Hair shader 4. Creating shaders in Material Editor 4.1 Liquid 4.2 Metal 4.3 Opaque 4.4 Emitters 4.5 Sub Surface Scattering 4.6 TransparentVI. Studio SceneVII. Interior SceneVIII. Night Scene with IESIX. Exterior Scene