DESCRIPTION

This template can be used as a game base to create a Turn Based game like the famous Final Fantasy Tactics, Tactics Ogre: Reborn, Tactical Monsters Rumble Arena, PoxNora, Hadean Tactics, Disgaea...

DescriptionObservation:

This asset is not recommended for beginners. Its important to have good C# knowledge to create an entire solid game using this template.This template include:

Tilemap/Grid SystemMove System State Machines Dynamic UI Pathfinding Addressables Skill System Job System Level Up / Job Change Items and Equipments AI Strategies Push Skill Prototype Mobile AdaptationMy Discord => Dr.Carvalho#2557

My Email => stonelion777@gmail.com

Technical detailsGrid

  • I made a simple tutorial with images teaching you how to create your own isometric tile maps using the Unity Palettes system. Its possible also to create 3 different floors, but you must take to care because more floors could be more complex to deal with. In the tutorial I am also explained some possible ways to deal with some floors and obstacles that can cross in front or behind the unit characters in an unwanted way and how you can create insurmountable obstacles.

Move System

  • A logic board was created based on the grid that allows, among other things, the placement and movement of our character units.

  • A jump and move system from tile to another using linear interpolators like the tweeners tools and also respecting the obstacles, the Z as Y approach and the height/sorting of the floors.

Addressables

  • To set the adressables groups is pretty easy now. You just need to create all the labels you will use for the jobs/animations/directions and select all the sprites that you will associate with this (or these) label(s) (more details/images in tutorial)

  • You just need to remember that in this system you need organize / rename the sprites in the right order sequence like I did with my sprites using Mulligan Renamer free asset.

Job system

  • You can create new Jobs very fast and easy (if you have the sprites already done ^^).

  • There are 5 jobs examples: FireMage, Templar, Paladin, Demon and Angel.

  • The Units also have an Experience/Level Up/Job Change systems to evolve and became a new Job.

Skill System

-Create new skills is also very easy but to make more complex skills (out of the system) can be hard if you don't have solid C# base. For example, I am started with one friend a push skill prototype, wich you can test in a simple scene I saved.

In this system you can select:

skill rangedifferent kinds of area damage like, single target, expanding specific area, line skill area and cone range skill areaWho will be affected by the skill (ally or enemy)primary and secondary effects like: heal + positive status, or damage + negative statusVFX for target with delayVFX for hit (if the attack is not missed or blocked) with delay tooSFX also with delay for skills that need more time to finish the VFXAnd some more stuffs like skill cost, damage modifiers, elemental modifiers, more chance to hit, set specific animation for that skill and skill icon.Some examples of skills I created are:

Buff skills like: AngelAura (+1 move and regen effect), SelfMultilation (takes a small amount of damage to himself and receive buff in physical attacks), FireBuff (Burn + AttackUp), Restore (Heal + Regen), Bless (Move +1 + Bless effect(buff in some stats)).Damage Skills like: Hawk Eye (meele damage impossible to block), Divine Punishment and FireBreath (cone skills area damage), HolyHammer (Line skill area damage), FireBall and Stasis Sword (ranged skills with specific area damage), FireSiege and CrushPunch (Single area damage / range), NormalSwordAttack, Bite, NormalSpearAttack, Perfuration (melee attack with negative infliction stats (Bleed)) , PoisonBomb and more.Removing negative stats skills: Esuna and EsunaPotion (potions prefabs can use skills to work in a similar way but they are comsumable)Status changes examples I made are: AttackUP (Bonus to physical and Magical attack), MoveChange (Add or subtract move), BlessEffect (changes in many character job stats), ReinforceDefense, but you can create your own specific status too. And also you can create elemental modifiers like fire, thunder, ice or weapon modifiers and Job modifiers like a sword that has additional damage against mages or armor more resistent against fire based skills.

AI Behaviours

  • Its very easy to create new AI behaviours accordingly to the Jobs, behaviour for a group of similar Jobs or even if you need to make some new skill test and want a behaviour to just spam that skill all the time.

  • You can create a line history choosing:

a specific skill in this ordera randomically skill from a list of 2-5 skills (or more if you edit the scripts related)randomic ally skill targetand randomically enemy skill target

Dependencies

Addressables - Unity RegistryTextMesh ProFantasy SfxCartoon FX Remaster FreeMagic Effects FREEProcedural fireLeanTweenGUI PartsBasic RPG IconsRPG Essentials Sound Effects - FREE!Not direct dependencies but used to create and rename the sprites used in this asset from 3D models that I created:

Mulligan RenamerSS2d: Sprites Generator & High Performance RTS System

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
There are no reviews or comments yet. Please be the first one to write it.
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.

Final Fantasy Tactics Like Battle - Isometric 3D model

Royalty Free License (no AI)
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
Native file format
UNITYPACKAGE
Size: 497 MB
Renderer: Default | 2022.3.10f1
Exchange format
PDF
PDF<br />File Size: 1.51 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Other
The model uses a different geometry type (e.g., voxels, point cloud).
Unwrapped UVs
Publish date
Model ID
Chat