DESCRIPTION

This realistic Lightning 3D model is crafted to blend seamlessly in any kind of background environment and renders very fast.

The mesh is optimized for low polycount and can also be used in games.

Polygons:6415Vertices:6448

The Lightning geometry is made in real world scale ~ 8km height (which is the average height of this type of Cloud to Ground Lightning), but can be scaled up or down to fit your needs and will still look good in renders.Scene units - m (meters).

This is a V-Ray version.If you are using other renderer you will be able to use the geometry, but will have to make/use your own materials.

Every branch can be easily selected (by Element) in case you want to animate different illumination and/or timings per branch (as it happens in real world) for some spectacular slow motion animations.

All elements are UVW Unwrapped without overlapping just in case you need to use textures. Current one uses Vertex Color (which can be baked to texture if needed) and is embedded in the exported FBX format too (can be baked in Substance Designer, etc.).

Feel free to adjust the brightness of the light materials to best match your scene and camera settings. They are properly named and easy to set, separated by branch size.

The glow of the main bolt is made via V-Ray Lens effects Bloom + Glare (which is set up in the scene) and can be turned off if you want to add your own effects in post.

Rendered on black background the lightning will be perfect to blend in your image via 'Screen' or 'Lighten' mode in PhotoShop, AffinityPhoto, etc.

The geometry can also be used as a light source when merged in your scene. You can adjust only the main bolt strength as it is the brightest and most influential.Make sure to check out a related V-Ray rendering tip included with this product as .jpg and .txt files.

The model can be easily imported via drag and drop - there are no background objects, cameras and additional lights in the scene.

Compatible with 3dsMax 2010 and up.

Exported versions in 3DS, FBX and OBJ formats (no materials).

Please have in mind, that depending on the software you use, the exported formats may not look exactly how you see them in the preview images. In some cases the mesh may appear triangulated and you may need to manually reassign materials/textures .

If you feel like it, please use hashtag #lightning3d when you post online an image that uses this model, it will be fun for me to have a look.

Enjoy!

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Realistic 3D Lightning CG-18 Low-poly 3D model

Royalty Free License (no AI)
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Native file format
MAX
Size: 295 KB
Renderer: V-Ray | 3.6 | 2010
Exchange formats
OBJ
OBJ<br />File Size: 215 KB
FBX
Autodesk FBX<br />File Size: 317 KB
3DS
3D Studio<br />File Size: 176 KB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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6415 polygons
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/ 6448 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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