- high detailed / high-polygon 3D model of the Grand Canyon Area in the USA without texture (geometry mesh only) | based on real data
- good for animations and CG renders but not for game or any real time environment use due to the high geometry details
- this model covers an appr. 200km x 200km | 124mi x 124mi || 40000 square kilometres / 15444 square miles area of the Grand Canyon Area
- geometry and imagery based on real data
- geometry is quads only / no tris, no n-gons
- this is a heavy scene, a strong computer recommended to use all tiles at the same time (min. recommended specs for all tiles opened in the viewport : 16GB RAM / Nvidia 10 series GPU or any Quadro / AMD equivalent, CPU is not really a factor in the viewport but it should be a reliable multi tasking ready CPU such as an entry level Quad Core)
- keeping one tile open at the same time the min.requirements are radically lower (4GB RAM / Nvidia 7 series GPU)
- the model is setup by 9 geometry tiles so that it can be turned off/on to lighten your scene if needed
- the polygon count of 1 tile is 9000000 (9 million)
- the points/verts/vertex count of 1 tile is 9006001 (9 million)
- 9 tile meshes in one C4D file (the whole model)
- FBX, Maya (.mb) formats are separated due to the the massive size | 1 file has 1 tile (also separated .c4d file included)
- separated tiles can be “copy+paste” to a new project (tile coordinates are set and tiles are prepared for the easiest use) and they’ll fit together
POINTS/VERTS : 81000000POLYGONS : 81054009
- .c4d - native format (the whole model with 9 tiles)
All of these file types have 9 files for the 9 tiles :
- .c4d - native format
- .fbx - v7.1
- .mb