DESCRIPTION
  • high detailed / high-polygon 3D model of the Grand Canyon Area in the USA without texture (geometry mesh only) | based on real data
  • good for animations and CG renders but not for game or any real time environment use due to the high geometry details
  • this model covers an appr. 200km x 200km | 124mi x 124mi || 40000 square kilometres / 15444 square miles area of the Grand Canyon Area
  • geometry and imagery based on real data
  • geometry is quads only / no tris, no n-gons
  • this is a heavy scene, a strong computer recommended to use all tiles at the same time (min. recommended specs for all tiles opened in the viewport : 16GB RAM / Nvidia 10 series GPU or any Quadro / AMD equivalent, CPU is not really a factor in the viewport but it should be a reliable multi tasking ready CPU such as an entry level Quad Core)
  • keeping one tile open at the same time the min.requirements are radically lower (4GB RAM / Nvidia 7 series GPU)
  • the model is setup by 9 geometry tiles so that it can be turned off/on to lighten your scene if needed
  • the polygon count of 1 tile is 9000000 (9 million)
  • the points/verts/vertex count of 1 tile is 9006001 (9 million)
  • 9 tile meshes in one C4D file (the whole model)
  • FBX, Maya (.mb) formats are separated due to the the massive size | 1 file has 1 tile (also separated .c4d file included)
  • separated tiles can be “copy+paste” to a new project (tile coordinates are set and tiles are prepared for the easiest use) and they’ll fit together

POINTS/VERTS : 81000000POLYGONS : 81054009

  • .c4d - native format (the whole model with 9 tiles)

All of these file types have 9 files for the 9 tiles :

  • .c4d - native format
  • .fbx - v7.1
  • .mb

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Grand Canyon Area USA Untextured 3D model

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File formats
C4D
Cinema 4D | 10 files<br />Version: R18<br />File Size: 2.64 GB
FBX
Autodesk FBX | 9 files<br />Version: 7.1<br />File Size: 3.62 GB
MA
Autodesk Maya | 9 files<br />File Size: 2.97 GB
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Geometry
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81054009 polygons
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/ 81000000 vertices
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