Model formats:
-OBJ-FBX
Texture Files: (PNG/TIFF):
Optimised files that don't have much detail.
Unreal setup: Diffuse (4K), Normals (4K), RMA (4K), AO & Cavity blend (4K) Unity setup: Diffuse, Normals, Metalness-smooth (TIFF 1K) & AO & Cavity blend (4K)Additional maps: Metalness (1K), Roughness (1K), AO (4K)
Renders with Marmoset toolbag, Unreal 4 and Unity 5.
Asset created with Zbrush, Substance painter, Maya 2020 & Photoshop.
If there's anything I can do to better the presentation or information you require drop me a message.
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