Neurons-fly-through 3D model

Neurons-fly-through visualization package:

This package contains an animated 3ds max project and accompanying After effects project files. The 3ds max file contains a large neural network environment and includes animated omni-lights to simulate neural synapses (see Vimeovideo on top). It also includes an environment map and library of shaders to make different kinds of render outputs possible.

The project file is setup with all necessary render elements, output formats and directory inputs. The render elements are combined in an After Effects project file (included and setup).

Note: For sake of data amount the render elements are not included in this package but the fist frames of every pass are, so one can use the After Effects file to see the result and fiddle around with variables. In this way one can determine which passes he wants to use to get his desired result and needs only those passes rendered out.

This combination provides a complete setup to create different kinds of animations and looks. (camera in 3ds max file is animated over a nurbs curve which can be altered easily) It is no problem to add secondary animation ore objects (for instance like nanobots,virus, etc.) You can simulate electron microscopy effects, Jelly like shading, or something out of this world.(see example renders on top) The After Effects files provides additional options to alter the look of the project. For instance, one can change lighting and shading conditions in near real-time, including refraction and reflections. This is done through a plug-in which is able to make use of Zbuffer and normal information to perform shading functions inside After Effects. The plugin is called Normality and is developed by Stefan Minning. You can download the After Effects plugin for free on his website.(

All techniques and explanation on how to work with this project are described in a detailed PDF guide included in this package.

Also delivered with this package is an 11 seconds Full HD output Quicktime movie,low compression for maximum quality (see Vimeo sample). The animation begins in the middle of traveling through a neural network and stops by entering a neuron. It can be used as an in-between for interior visualization of a neuron.

Ps. you need to have Frischluft Lenscare, Video copilot Optical flares, Normality and Magic bullet Looks (After Effects plugins) to make the After Effects files work. Al web links to plugins are included in the PDF guide.

Feel free to ask additional questions should you have any, (click the Author name on the left to enter his profile and then use the green contact button on the right to get to him).

Have fun,


Tell the author what you think of this product!

aperez22 wrote
Would this work with cinema4d?
iterateCGI wrote
whoops, noticed there's some question here related to the product. Pleas do not ask questions related to the product in this comments section, use the contact form on the right instead (just below Author). You will have direct connection to me if the status is online. If the status is offline then you will have a reply in couple of hours (messages will come directly to my mailbox). Regarding the question, the project is 3ds max only and is not compatible with other programs. However, there is an OBJ format in the package making it possible to import the scene 3D data in other 3D software. Unfortunately you need to reapply shading, rendering and animation settings in your application. The After Effects projects can still be used if the render outputs have same naming conventions and image formats. Feel free to contact me for questions.
justinask wrote
Very, very nice project with a detailed description of your product. High quality animation and all the settings in the scene. Good job, congrats!
iterateCGI wrote
Thanks, justinask
ralbanna wrote
Would this neuron model work in Cinema 4D? If yes, I will get is as soon as possible.
iterateCGI replied to ralbanna
You could import the OBJ geometry file and have the neural network (3D models) in the scene, but you would need to make shaders and all other settings in C4D, the camera path and movement would be gone and the synapse nodes would also be gone. The 3ds max package has lots of presettings for animation, lighting and multipass rendering targeting an after effect file (included), that will all have to be reset in C4D. If you like I can offer you a custom separate package only including the OBJ geometry at reduced fee. Ps. please use the contact link next to my logo on the bottom right side (below product details).
neilburn wrote
I'm not sure I can use this model but it's beautiful and exactly what I need!
ddd3cd wrote
very cool
tomdent wrote
Great Artist Very helpful


Designer response: 90% in 2.2h
Available formats
  • 3ds Max (.max) 655 MB
    Version: undefined, Renderer: V-Ray
  • OBJ (.obj, .mtl) 655 MB
  • PDF (.pdf) 655 MB
  • 3D Studio (.3ds) (Contact for availability) -
  • Autodesk FBX (.fbx) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2014-02-21
  • Model ID#54561
  • Animated Yes(approved)
  • Rigged Yes
  • VR / AR / Low-poly No
  • PBR No
  • Geometry Subdivision ready
  • Polygons 4,800
  • Vertices 4,200
  • Textures Yes
  • Materials Yes
  • UV Mapping No
  • Unwrapped UVs
  • Plugins used Yes