3D realistical and detailed low poly model of a mouth interior created in 3ds max 2018 and zbrush 4R4. Low polygonal topology created with 3ds max and detailed with zbrush. Asymmetry modeling for realistic results. Renders were taken in zbrush.
Polycount: Lowest Subdiv (1696 polys, 1911 verts)
Maps: Diffuse (4096x4096), displacement (4096x4096), bump (4096x4096) and normal (4096x4096)