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Closed neural network 3D model
This is the closed neural network. It consists of closed blocks of neurons. One such block consists of three neurons which are connected between each other. All their axons and dendrites are connected each to other. There are no any open ends (It is right that all ends are connected).
One block which you can see on 360 picture consists 33000 polys.
The scene consists of 8 clones of it. You can make many clones of this block to create large neural network.
All materials are 3ds max procedural.
The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects 50 Cameras 1 Editable mesh 42 Helpers 1 Objects with duplicate names 0 Hidden objects 0 Objects with non-100% scale 43 Objects with Default names 8 Objects without materials 0 Animated objects 1 Groups 14 Scene bounding box size ( X / Y / Z ) 7520.14 mm / 2841.46 mm / 3013.32 mm Renderer Name V Ray Adv 3 00 08 Type of lighting Lights : (Total lights: 6)
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object name Object type neuron_type_C-004 Editable Mesh neuron_type_A-010 Editable Mesh neuron_type_B-006 Editable Mesh neuron_type_C-009 Editable Mesh neuron_type_A-003 Editable Mesh neuron_type_C-008 Editable Mesh neuron_type_A-009 Editable Mesh neuron_type_A-006 Editable Mesh VRayLight_COOL001 Light VRayLight_WARM Light neuron_type_B-009 Editable Mesh neuron_type_A-002 Editable Mesh neuron_type_B-004 Editable Mesh neuron_type_A-004 Editable Mesh neuron_type_B-002 Editable Mesh neuron_type_B-005 Editable Mesh VRayLight001 Light neuron_type_B-003 Editable Mesh VRayLight_WHITE Light Camera001 Camera View all 50 objects
Names of animated objects used in the scene (sample of up to 20 objects)
Object name Animation length Point001 100f
Light names and types used in the scene (sample of up to 20 objects)
Light name Light type VRayAmbientLight001 VRayAmbientLight VRayLight001 VRayLight VRayLight_COOL001 VRayLight VRayLight_COOL VRayLight VRayLight_WHITE VRayLight VRayLight_WARM VRayLight
Camera names and types used in the scene (sample of up to 20 objects)
Camera name Camera type Camera001 Freecamera
Texture files and paths
Textures 0 Unique texture names 0 Relative texture paths 0 Absolute texture paths 0
Materials 4 Default material names 1
Names of materials used in scene (sample of up to 20 objects)
Material name Material type Number of textures NEURON Multi/Sub-Object 4 neuron_dark VRayMtl 2 neuron_light VRayMtl 2 24 - Default Standard 0
Polygons 462,000 Triangles 1,121,460 Vertices 560,954 3-sided polygons 504 4-sided polygons 461,496 5 and more-sided polygons 0
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in scene Number of objects in layer LIGHTs 6 NEURONs_CLOSED 42 0 2
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