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Three test tubes with colored luminous liquid closed with stoppers. 3d model is low poly and game-ready. The model is optimized, not suitable for smoothed modifiers, without supporting edges.
Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) One Test Tube ~ 1,4 x 1,4 x 9,2 cm.
Polygons - 1146 /Triangles - 2292 /Vertices - 1152
One Test Tube: Polygons - 382 /Triangles - 764 /Vertices - 384
Formats:
- .max (Quads only, Mesh + material (Vray 3.20.03) (.mat) + Textures Specular/Glossiness) 3ds Max 2015.
- .tbscene (2 versions of the scene triangulated and regular mesh, Mesh + Textures PBR),(Marmoset Toolbag 3 scene).
- .FBX (Quads only, Mesh Only, no materials!),(exported from 3ds Max 2015).
- .obj (Triangulated, Mesh Only, no materials!), (exported from 3ds Max 2015).
- .glb (Triangulated, Mesh + Textures PBR (compressed in format)),(exported from Marmoset Toolbag 3).
- .gltf ( Triangulated, Mesh + Textures PBR - .jpg ) ,(exported from glTF Tools Visual Studio Code).
- .unitypackage (Triangulated, Mesh + Textures - .tga),(exported from Marmoset Toolbag 3).
- .spp (Substance Painter Project ver. 2019.1.1).
Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons)
Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion), Emissive . (Textures PBR one set for the whole model,6 PNG Files - 8bit)
Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Emissive. (Textures Specular/Glossiness one set for the whole model,5 PNG Files - 8bit)
Rendered in Marmoset Toolbag 3. (Ver 3.08)
Rendered in vray 3.20.03 - 1 image, attention in the .max file is present only for the model, lighting, camera and background are absent.
If you need a high poly mesh, write to me!
REVIEWS & COMMENTS
accuracy, and usability.
