





Hi! like I said in my last video I'm making a series of realist busts, second one I decided to do is Zendaya, the reference I got is from the golden globes awards. I want to take this busts to the next level and possibly I'l be adding more detail like pores and wrinkles. Right now I like the way the results these give me, just trying to make these is hard specially Zendaya, her features may seem easy but let me tell you they're not. Everything made in Zbrush.
Model is High poly prepared to keep scuplting or just decimate to bring inside a game engine.