DESCRIPTION

Asphalt materials with procedural snow cover and wet puddles
Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture. Various materials of clean and old asphalt with cracks.
Note: Adaptive tessellation in version 5.3 is created through nanites.

Universal material for different seasons. It is easy to cover flat areas with snow or add a layer of snow to the cavity. Still add large puddles to horizontal surfaces or general wetness.
Each material has flexible parameters for customization: displacement height, different types of UVs tiling, normal bump intensity. As well as convenient settings for snow and puddles (see video example).
All settings can be changed in the Details tab of each Material Instance.

Excellent filling for street exteriors, sidewalks and parking lots.

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UE Asphalt Materials Part 01 3D model

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Native file format
UASSET
Size: 542 MB
Renderer: Vulkan | 5.3
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Low-poly
PBR
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32 polygons
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