*overview
16 bit baked and downsampled to 8bit for better accuracy and lite-weight. well-cleaned-up Scan data, game ready, any PBR render ready
**what you will get
Low-poly mesh_01_00 <-- modular.
Low-poly mesh_01_01 <-- modular
low-poly mesh_01 <-- baking purpose
High-poly mesh <--- baking purpose
***Texture information
Albedo map (Color map or Diffuse Map)
Normal_directX -> Unreal use
BentNormal_directX -> Unreal use
Normal_openGL -> Unity use
Roughness map
Curvature map
Ao map