
PBRCool
nice model bro :)
Four scanned seashells using a DSLR and a turntable (Photogrammetry )
seashell_1 = 12.8K Tris
seashell_2 = 14.8K Tris
seashell_3 = 13.5K Tris
seashell_4 = 12.8K Tris
FBX, OBJ, and STL formats are included
One 4K texture sheet for each shell, Including both BPR and non-PBR textures, displacement maps are also included
Textures
Base ColorRoughnessAmbient OcclusionNormal_DircetXNormal_OpenGLSpecularGlossinessOcclusionRoughnessMetallic (UE Packed)Displacement
Models have clean topology and edges hold well when smoothed/subdivided but contain spirals!
Renders are from VRay