DESCRIPTION

This is a man hole cover Created With Photogrammetry as a Decail material For Every Single Engines Supported With Substance Package.you have too many parameters For Changing textures Resolution from 32 to 4096, and removing the Border of the manhole Cover and Changing the Normal map Type for using in your Engine .this is Sbsar Substance File and you just need to download your free Substance pluging depends on your engine or 3d Software you used and everything will be imported as it should be automatically by Substance plugin to your project .this is the video tutorial for ue4 users but workflow is the same for everyone else, you have some more differences here instead of that package i am going to releasing in ue4 and that's about normal map invert parameters and having AO and Height maps too(UE4 Decals material does not support AO and Height).Note: Please Check This Page For Finding Your Software Support And Substance PluginsLink1:https://www.allegorithmic.com/integrations/overviewLink2:https://www.youtube.com/watch?v=cqzNvz4oSM8&t=2sUpdate : Textures Files Are Added T the project (BaseColor,AO,Glosiness,Height,Metallic,Normal,Opacity,Roughness,Specular) All In 4k.

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Man Hole Cover 02 3D model

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