Campfire 01

Campfire 01 Low-poly 3D model

The bonfire was made with the help of scanning. Smoke, sparks and flames are made in separate planes.
Their different combination allows you to change the degree of combustion. Luminous coals are switched off in the hearth material. There are no light sources inside the flame in the scene.

*faces: 16.023 tris
*3ds max 2013, 2016
*fbx 2011 mesh
*Vray 3.1 and higher
*Corona 2.0 and higher
*Blender Eevee and Cycles
*in FBX version in Vray, you need to manually adjust bitmap input gamma = 1.0 for normal map. The add gamma to input option must be enabled in FBX CoronaNormal.
*if you need more light from the fire, add light sources yourself.

Non-overlapping UVW, hi-quality textures (diffuse, normals, roughness, emission, flames 4096x4096px)
Pivot in zero coordinates. Fire pit diameter ~ 1m.

Item rating
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Campfire 01
$14.00
 
Royalty Free License 
Campfire 01
$14.00
 
Royalty Free License 
Response 80% in 0.5h
Lighting
Rendering
Texturing
Shaders
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3D Model formats

Format limitations
Native
  • Autodesk 3ds Max (.max) (4 files)11.2 MBVersion: 2013Renderer: Corona 2.0Version: 2016Renderer: Corona 2.0Version: 2016Renderer: V-Ray 3.1Version: 2013Renderer: V-Ray 3.1
Exchange
  • Autodesk FBX (.fbx) (3 files)2.14 MBVersion: 2011Version: 2011
  • OBJ (.obj, .mtl)369 KB
  • Blender 3.0 (.blend)2.64 MBVersion: 3.0Renderer: Eevee
  • Autodesk 3ds Max (.max) (4 files)11.2 MBVersion: 2013Renderer: Corona 2.0Version: 2016Renderer: Corona 2.0Version: 2016Renderer: V-Ray 3.1Version: 2013Renderer: V-Ray 3.1
  • Textures 4k PBR13.9 MB

3D Model details

  • Publish date2022-05-06
  • Model ID#3740745
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 16,000
  • Vertices 8,000
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
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