Dirt wide single-lane road is made using a seamless material with displacement. A small, slightly wet rut of brown soil with muddy puddles and tire tracks.
High detail allows you to render the road up close, and a large length reduces the effect of tiling on wide frames.
The material is applied to any plane (road) with a width of about 4 meters and the corresponding UV with a tile size of 4x20 meters.
faces: 1600
High resolution seamless textures up to 4096x16384px:
Diffuse color, NormalMap; Specular/Roughness Map, DisplacementMap (openEXR 32-bit height ~8cm), AmbientOcclusion (not connected)
Vray 6 and above, Corona 7 and above.
*When importing from FBX make sure input gamma = 1 for all textures except Diffuse color.
*EXR 32-bit displacement map for full detail, PNG for compatibility.
*To maintain correct dimensions when importing from FBX for MAX 2016 and below, import FBX via the File/Import menu
*system units: centimeters