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Each model is meticulously crafted with PBR textures, including Diffuse, NormalMap, and reflection/roughness/metallic, ensuring compatibility with modern rendering engines. All textures are 4096*4096 in size, providing high-resolution details. The model is perfectly unwrapped with no overlapping UVs, guaranteeing accurate rendering and ease of customization.
Use this model in production rendering with software like 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles, and in game engines such as Unity and Unreal. The LOD System principle allows for optimal performance across platforms, from mobile to desktop.
The first image is the reference used for creating the 3D model. It is important to carefully evaluate the quality of the model by examining the preview images that display the topology and polygonal mesh. These previews (WIRE and WEB 3D Preview) clearly demonstrate how accurately the model matches the original reference and how well the geometry has been executed.
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