Rubber fig with clear green leaves, modeled from a reference plant.This specimen had a quite interesting leaved pattern so I recreated it using blender using 3 different leaves texture
The leaves distribution is made using a particle system, so its quite memory efficient and it allows you to create several variations simply changing the seed value or add more variation in size and orientation.
Leaves texture in 6000 x 3500 px resolution.Includes diffuse and normal map
The model is around 10k tris with the 2 subd levels used in the render
Let me know if you would be interested in a 3ds max version on vray, or any additional question
The hdri used for these renders can be found here https://hdrihaven.com/hdri/?h=bush_restaurant