2020 XfrogPlants Prehistoric Library

2020 XfrogPlants Prehistoric Library 3D model




PREHISTORIC Library - Trees of PREHISTORIC ERAS. PDFs in 7 languages, with the origin story and renders of each plants are on this page in the Additional files area, and linked to inside the zip.

ALL 2020 XfrogPlants Libraries contains 20 Species with 3 age variations, (60 Unique Models) in the above 14 formats plus XFR which allow all Xfrog owners to fully edit each and every model. Also included in the Additional files area and on our website are Forest Pack Catalogs, and instructions for use. The library also includes (60) 800 x 800 Billboards and (60) 800 x 800 Perspective Renders each with alpha, for single polygon texturing and compositing. For games, realtime, forests, quick PS comps, you decide, its all rendered for you already.

Contains: 1 Alethopteris - Alethopteris serli 2 Araucaria - Araucaria sp. 3 Archaeopteris - Archaeopteris sp. 4 Asterophyllites - Asterophyllites equisetiformis 5 Asteroxylon - Asteroxylon mackiei 6 Bjuvia - Bjuvia simplex 7 Calamites - Calamites sp. Equisetites ssp. 8 Cordaites - Cordaites angulostriatus 9 Cycadeoidea Gigantea - Cycadeoidea gigantea 10 Dicroidium - Dicroidium sp. 11 Glossopteris - Glossopteris sp. 12 Lepidodendron - Lepidodendron aculeatum 13 Macrotaeniopteris - Macrotaeniopteris magnifolia 14 Nipa - Nipa burtinii 15 Onychiopsis - Onychiopsis sp. 16 Pachypteris - Pachypteris sp. 17 Sigillaria - Sigillaria scutellata 18 Tempskya - Tempskya sp. 19 Williamsonia - Williamsonia gigas 20 Wollemi Pine - Wollemia nobilis

Item rating
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A good "starter" set for prehistoric reconstructions - it's not hugely expensive for twenty plant species (each in three variations), certainly a good buy even if you only intend to use it as reference material for your own modelling needs. What limits this set's usefulness is basically its age. The Xfrog libraries of plants were put together around a decade ago, with some materials (though not in this particular library, I think) going back a decade and a half. In cg graphics, this is a lifetime. These libraries at the time would have been considered amazingly detailed in poly-count, and their textures would have been praise-worthy too. Today, the textures are simply too small - in the age of 4K and 8K textures, this library covers the trunk of a huge (40 m) araucaria tree with a texture 239x1024px. There are also no normal maps (sometimes there is a greyscale bump map). These small texture sizes are problematic for some things, and no problem for others: generally speaking, all the leaves still look just fine, while tree trunks or the woody elements of other plants get worse with the scale of the plant: problems become really visible when it comes to those plants/trees that are supposed to be taller than 2-3 metres. Such plants, and especially the giants (araucariae, wollemiae), just aren't good enough to look at from anywhere closer than 30-40 metres. Even such tress are still going to make useful background material for renders and animations - just not games where the player could potentially walk right up to them. Speaking of games: keep in mind that this pack was clearly not intended for games originally. The modellers made some decisions that would have been perfectly reasonable for them - and seem insane if you're making a game or a VR environment. Basically: the plants are high-poly, but the polys go mostly into the leaves. So, if you have a cluster of ferns consisting of nothing but leaves, it looks great, but has 10-20K polys - way more than the dinosaur eating it :). And if you have a big tree, and you have a human-sized character, you're going to walk up to that tree, stare at the relatively flat, featureless trunk, and you'll find it hard to believe the tree has 100K+ polys. Then you look up at the branches, all 20-30 metres above the ground, and you understand where the polys all went :). Final verdict: it's a fixer-upper, but a valuable one. Regardless of what you're doing, chances are you won't be fully satisfied with these models "out of the box". For renders and animations, you'll probably only need to fix some of them. For games, this set is fine when you're prototyping, and you're not yet worried about the game being hardware-efficient or looking perfect. Before you get to release, however, you will undoubtedly need to perform a texture & material overhaul on all models, do some light remodelling work on some of them, and for a few others... well, just use them as reference material for the artist to make a new, game-suitable model. Still worthwhile!
2020 XfrogPlants Prehistoric Library
Royalty Free License 
2020 XfrogPlants Prehistoric Library
Royalty Free License 
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3D Model formats

Format limitations
  • Autodesk 3ds Max (.max) (7 files)1.7 GBVersion: ForestpackVersion: 2019Renderer: Default (Scanline) Version: 2019Renderer: Corona 5Version: 2019Renderer: V-Ray 2.1Version: 2019Renderer: Redshift 2.6.53Version: 2019Renderer: Arnold
  • Autodesk 3ds Max (.max) (7 files)1.7 GBVersion: ForestpackVersion: 2019Renderer: Default (Scanline) Version: 2019Renderer: Corona 5Version: 2019Renderer: V-Ray 2.1Version: 2019Renderer: Redshift 2.6.53Version: 2019Renderer: Arnold
  • Cinema 4D r20 (.c4d)131 MBVersion: r20Renderer: Advanced Renderer
  • Modo (.lxo, .lxl)208 MB
  • PDF (.pdf) (15 files)2.43 GB
  • 3D Studio (.3ds)181 MB
  • Maxwell Render (.mxs)466 MB
  • Rhinoceros 3D (.3dm)466 MB
  • Lightwave 10 (.lwo, .lw, .lws)181 MB
  • Terragen (.tgo)345 MB
  • OBJ (.obj, .mtl)286 MB
  • Autodesk FBX (.fbx)412 MB
  • Vue 2014 (.vue)480 MB

3D Model details

  • Publish date2021-01-27
  • Model ID#2835808
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 1
  • Vertices 1
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used