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Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10,000 triangles for environment), and high-poly (100,000 triangles), allowing for versatile use in production rendering, game engines, and interactive presentations, based on the LOD System principle.
The model's textures are PBR, including Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models are accurately unwrapped with no overlapping UVs.
Textures are 4096x4096 in size.
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