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Each model has 3 levels of detail: low-poly (1000 triangles for mobile), middle-poly (10 000 triangles for environment), and high-poly (100 000 triangles), which allows for the use of this model in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, V-Ray/Corona/Cycles, and all others), game engines (Unity and Unreal compatible), and interactive presentations, providing a choice of detail based on the LOD System principle.
The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, which are suitable for any modern rendering engine. All models accurately unwrapped with no overlapping UVs. All textures are 4096*4096 in size.
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