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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Modeled entirely in Blender, this collection ensures unique, organic shapes without the need for expensive third-party licenses (like SpeedTree).
These assets are Subdivision-Ready, meaning they look stunning in 4K close-ups but remain light enough for dense jungle environments.
Technical Specifications
Green Channel: Gradient from base to leaf tip (ideal for procedural wind bending/stiffness).Blue Channel: Random value fill for leaves movement variation (phase)Alpha Channel: High-frequency leaf flutter mask (for realistic micro-movements).
Textures: Full 4096x4096px PBR texture sets in TGA format (Metallic/Roughness workflow):
What’s Inside?
Native Blender Scene (.blend): Fully set up with Cycles materials, displacement nodes, and subdivision surface modifiers.
Ready-to-Render: The scene includes a basic lighting setup with a CC0 HDRI to ensure the materials look great out-of-the-box.
Exchange Formats: Clean FBX and OBJ files with preserved hierarchy and material slots for easy import into 3ds Max, Maya, or Cinema 4D.
Organized Assets: Textures use professional naming conventions and are ready for any PBR pipeline.