




Camel Base Mesh MAIN Originally created with Blender The File format conversion is possible don t hesitate to ask for it Vertices Polygons 2 336 2 334 The Polygon Vertices totals represent the mesh without subdivision SPECS The mesh has a clean geometry based on loops and only quads The mesh can be subdivided according to your needs subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working No creases used so the subdivision can be done correctly in any other 3D Software exactly in the same way The Preview image is rendered using Eevee