Hand Grenade Low-poly 3D model

Game Ready.

Modelled in LightWave.

The model is fully editable and ready at any angle.

Full control of the grid density.

The model has advanced materials.

Model was tested on: FPrime,VPR,Default Render,Kray.

Model technically made of very high accuracy of the details and geometry.

The model has the same scale as in reality.

Properly connected all points.

Everything is checked for efficiency and quality.

Units used: Centimeters. All Surface Named. All Boolean in Real Quad Boolean. Highest care for details. No special Plugins needed. Detailed textures. All Elements Done. Ready for other program. Advanced Surfaces. Surfaces Mixed on Nodes. Part Names for easy selection.

Parts Name: -Hand Grenade Spoon -Hand Grenade Bottom Green Part -Hand Grenade Metalic Elements

Texture Resolution:4096x4096 (4K). UV Unwrap.

Textures For LightWave:

-Hand Grenade Diffuse (4K). -Hand Grenade Glossiness (4K). -Hand Grenade Metallic (4K) -Hand Grenade Normal (4K) -Hand Grenade Reflection (4K) -Hand Grenade Roughness (4K) -Hand Grenade Specular (4K)

Textures For Unreal Engine:

-Hand Grenade Diffuse (4K). -Hand Grenade Glossiness (4K). -Hand Grenade Metallic (4K) -Hand Grenade Normal (4K) -Hand Grenade Reflection (4K) -Hand Grenade Roughness (4K) -Hand Grenade Specular (4K)

In Folder Hand Grenade2015_lwo :

Hand Grenade for LightWave:

-All surface prepered for LightWave,VPR,FPrime,Kray. -All Lights and Enviroment.

Hand Grenade for Octane (2,2+) -All Surface prepered for Octane. -All Lights for Octane -Enviroment for Octane+Texture -Camera setting for Octane *Thin Lens *Perspective Correction *Distortion *AutoFocus *Exposure and Gamma *Response Settings *Vignetting *Hot Pixel Visibility *Dithering *White Saturation

-Path Tracing for Octane -Post Process Settings *Bloom *Glare *Color Gradient *Exposure and Gamma Mix *Spectral

For Unreal: Copy file 'Hand Grenades_uproject' to Computer-Disc-Users-My Documents-Unreal Projects. Then go to File-Open Level and select Hand Grenades_uproject.

Setting For Unreal Engine:

-BP Sky Sphere -Camera Settings *Projection Mode *Post Process *White Balance *Color Grading *Film *Bloom *Light Shaft *Ambient *Global Illumination *Auto Exposure *Lens Flare

-Sky Light Settings -Directional Light *Temperature *Atmosphere Sun Light *Light Shafts *Bloom *Lightmass

-All Surface Named and prepered with: *Reflections *Metallic *Specular *Roughness *Normal Map

Formats:

LWO+LWS For LightWave,FPrime,Kray,Octane,VPR Enviroment Settings+Camera Settings+Lights Settings+Surface Settings+Postprocess Settings.

OBJ+MTL+All Textures Tested od 3ds Max(Correctly Imported All Surface name,Textures,Polygons without any errors).

DXF+All Textures DAE+All Textures

FBX+Camera Setting+Light Setting+Enviroment Setting Ready To Import to Other Programs Like Unreal or CryEngine.

Unreal Engine_UProject+Textures+Enviroment Setting+Camera Setting+Light setting+Sky Setting

Best Regards Adrian

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    Hand Grenade
    $29.00
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    Response 76% in 5.7h
    3D Modeling
    Low-poly Modeling
    Lighting
    Rendering
    Rigging
    UV mapping
    Texturing
    Shaders
    Post Production
    3D model formats
    Native
    • Lightwave 2019 (.lwo, .lw, .lws)98.4 MBVersion: 2019Renderer: Default 2019
    Exchange
    • DXF 2019 (.dxf)98.3 MB
    • UnrealEngine 4.22 (.uasset)118 MBVersion: 4.22Renderer: Vulkan 4.22
    • OBJ 2019 (.obj, .mtl)98.3 MB
    • Autodesk FBX 2019 (.fbx)112 MB
    3D model details
    • Publish date2019-08-05
    • Model ID#2055514
    • Animated
    • Rigged
    • VR / AR / Low-poly approved
    • PBR approved
    • Geometry Subdivision
    • Polygons 9,589
    • Vertices 9,612
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used
    Help