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TurretGun zip has the meshes and 4096 PBR textures.
Also includes 3ds max 2024 file with the meshes in it untextured but material ID's applied
Model is sized up to the actual thing, but in UE5 / UE4 this means that the doorway is a little tight for the Unreal actor. Model parts will need to be 1.5 bigger in scale to be able to pass through the door. Obviously there are ways around this in engine by making the character smaller, but I thought it best to point it out. Though generally it would mainly be used from the outside anyway and the opening door and interior was just an added extra.
Meshes included
TurretGun is the Turret and body detached Separately
TurretGun-Detached is the Turret, hatch, body and door as unattached pieces with the pivot point in place to make the door open locally in 3ds max or equivalent.
TurretGun-DoorClosed and TurretGun-OpenDoor both have the parts all attached as solid models.
The model TurretGun-Part-A-DoorRotated has been angled so the pivot will rotate on the local axis. To get it to the correct angle in Unreal Engine rotate it along the X axis -5.81 (Front to back) and the Y axis 2.9 (Left to Right)
TurretGun-Part-A-Main, TurretGun-Part-B-Hatch and TurretGun-Part-B-Main are each piece on it's own.