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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Golden Medieval Cannon
Files Included: Cannon11-10-2023 02 PBR.blend - Blender File with PBR Textures Material;
Cannon11-10-2023 02 Solid.blend - Blender File with One Solid Color Material;Cannon11-10-2023 02 Solid.fbx - FBX File with One Solid Color Material;
Cannon11-10-2023 02 Unity.blend - Blender File with One Solid Color Material and Orientation for Exporting to Unity;Cannon11-10-2023 02 Unity.fbx - FBX File with One Solid Color Material and Orientation for Exporting to Unity;
Cannon11-10-2023 02 Unreal.blend - Blender File with One Solid Color Material for Exporting to Unreal Engine;Cannon11-10-2023 02 Unreal.fbx - FBX File with One Solid Color Material and Orientation for Exporting to Unreal Engine;Cannon11-10-2023 02 Unreal Location - XYZ Axis List of Pivot Points Values for Setting Location After Importing FBX;
Textures zip - Textures Set for Blender, Unity, Unreal;
Empty Parent Object Pivot Point are Set for Floor OrientationObjects Pivot Points are Set for Physically Correct Rotation
Materials: Yes, PBR and One Solid Color
Textures: Yes 4096X4096 SetBlender (AmbientOcclusion; BaseColor; Height; Metallic; NormalGL; Roughness; Specular) Unity (AlbedoTransparency; MetallSmoothness with Alpha Channel; NormalGL; Occlusion)Unreal Engine (BaseColor; NormalGL; OcclusionRed_RoughnessGreen_MetallicBlue)
UV Map: Yes, Non Overlapping
Triangulated: Yes
Animated: No
Rigged: No
Faces/Polygons: 4 340Tris: 4 340Verts: 2 176