Lowpoly crossbow 3d model with normal maps baked from the highpoly version. Designed and developed by me. The model is specially conceived as an aged crossbow, assembled from improvised means in conditions of limited resources and heavy wear. One of the first weapons in the game, which provides for pumping to the average level and replacing during the game with more advanced weapons. Designed for games similar to Metro: Exodus and the like. So, I pay attention to the shoulders of the crossbow - these are branches that are replaced at almost any moment in the process of wear. It is supposed to acquire branches as a resource.