DESCRIPTION

▸ Modeling & Assembly: Created in Blender 4.5, utilizing the latest tools and rendering capabilities.

▸ Texturing: PBR texturing performed in Substance Painter for high-quality, physically accurate materials.

▸ Preview Renders: High-fidelity presentation renders created in Marmoset Toolbag.

Available FormatsThis asset is provided in a wide range of formats for maximum compatibility across different software and game engines:

▸ .blend: Native Blender 4.5 file. Contains all node setups, materials, and original configuration.

▸ .fbx: Industry-standard format compatible with all major game engines (Unity, Unreal Engine) and 3D software (Maya, 3ds Max).

▸ .obj + .mtl: Universal geometry format. Includes the accompanying .mtl file for basic material assignment.

▸ .glb / .gltf: Ideal for web-based projects, AR/VR applications, and any platform utilizing the modern glTF ecosystem.

▸ .usdc (USD): For advanced, non-destructive workflows in VFX, animation, and pipelines using Universal Scene Description.

▸ Unity_Package: A ready-to-use package for Unity, including pre-configured prefabs, materials, and textures.

Texture Maps (2K PNG)All textures are provided in 2K resolution (2048x2048), offering a perfect balance of visual fidelity and performance.

▸ Base_Color - Albedo color and surface details.

▸ Roughness - Defines surface micro-detail and reflectivity.

▸ Metallic - Identifies metal/non-metal surfaces (PBR standard).

▸ Normal_Map - Simulates high-resolution surface detail without adding geometry.

▸ Ambient_Occlusion - Adds contact shadows and depth for enhanced realism.

▸ Vertices: 1,473

▸ Polygons: 2,942The model is highly optimized with clean topology, making it suitable for real-time applications like video games, VR, and AR, as well as efficient for architectural visualization and product rendering.

Scene Details▸ Lights & Cameras: Not included in the scene file. The focus is solely on the asset, allowing for easy integration into any project.

▸ Materials: Configured using Principled BSDF shaders (industry standard).

Important Notes▸ Texture Re-assignment: When using formats like .fbx or .obj, textures may need to be manually re-assigned in your target software.

▸ Shading: For best results, use the provided PBR texture maps in a Metallic/Roughness workflow.

Intended Use Cases

Game Development (as a modular asset or prop)Architectural Visualization & Product DesignVirtual & Augmented Reality (VR/AR)Animation and Film (VFX) (via .usdc)Web3D & Interactive Experiences (via .glb)

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A simple Bomb 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 122 KB
BLEND
Blender<br />File Size: 626 KB
GLTF
glTF<br />File Size: 51.4 KB
FBX
Autodesk FBX<br />File Size: 62.8 KB
OTHER
Other | 3 files<br />File Size: 737 KB
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
Unwrapped UVs
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